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Help Topics Matching "(tags:command) AND (tags:incomplete)"

ask

The ask command displays a dialog box containing a question with a text box into which the user can type an answer. You can also choose to populate the text area with a defaultAnswer.

convert

The convert command converts a date or time in the specified container to the format specified. The optional second format specification is used when a date and time are both included. The results of the conversion get put into the It variable. If you are converting a button or field's contents, then the contents of that button or field get updated/converted as well.

do

The do command gets the value of expression, then sends it as a message. Basically, if a field contains several lines of Speak statements, you can send the contents of that field with the do command. For example, if field 3 contains several lines of Speak code and you say do field 3, the entire contents of field 3 are executed just as if you had typed them into a handler in the Script Editor.

lock screen

NOTE: This command is only partially supported at this time. (It will set the lockScreen global property to true, but that property doesn't have any significant effect just yet). The lock screen command sets the lockScreen global property to true, preventing TileStack from updating the screen. If you go to another tile or do other actions that change the appearance of things, those changes are not displayed until the lockScreen property becomes false again.

pop tile

NOTE: This command is only partially supported at this time. The pop card command retrieves the identification (full ID and stack pathname) of a card previously saved with the push card command. If you don't provide a destination for the identification, you go directly to the tile whose address is popped.

push

NOTE: This command is only partially supported at this time. The push command saves the identification of the specified tile in a LIFO (last-in, first-out) memory stack (an area of memory, not a TileStack stack). The tile identification can be retrieved later with the pop tile command (usually so that you can go directly back to the pushed tile). The tile identification that's saved is the full tile ID and stack pathname. Up to 20 tiles can be stored in this way.

unlock screen

NOTE: This command is only partially supported at this time. (It will set the lockScreen property, but that property currently has no effect). Theunlock screen command sets the lockScreen property to false, allowing for the screen to be updated. In addition, the with visualEffect option specifies a single visual transition that occurs as teh screen is updated. Visual effects can't be compounded using unlock screen, as they can be using the visual command. Visual effects compounded by the visual command are not executed until a go command is encourtered. The system flushes unexecuted visual effects and sets lockScreen to false at idle (in effect, at the end of all pending handlers).

unmark

NOTE: This command is only partially supported at this time. (Not all forms of the command work just yet). The unmark command sets the marked property for the specified tile or tiles to false. Tiles can also be unmarked with the "Marked" checkbox in the options section of the Stack Editor while the tile is selected. By default, tiles are unmarked.

choose

The choose command changes the current tool as though had chosen it in the editor. This command will only work if the editor is currently present on the page.

delete

NOTE: This command is only partially supported at this time. The delete command removes specified text from the designated container. It can also delete parts from a stack altogether. Additionally, it can delete menus and menuItems from menus.
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